Publications

Publications in Refereed Journal/Transactions/Conference Proceedings

  • Mei,C., Zahed, B., Mason, L., Quarles, J. “Towards Joint Attention Training for Children with ASD – A VR Game Approach and Eye Gaze Exploration”, In Proceedings of IEEE Virtual Reality 2018 (IEEE VR 2018)  (Paper acceptance rate: ~20%)
  • Mei, C. and Guo, R., 2018, September. Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-4). IEEE.
  • Murphy, N., Patel, D., Savas, D., Martin, D., Mei, C. and Guo, R., 2018, September. Recreating Virtual Environments from User Traffic Pattern. In 2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) (pp. 1-4). IEEE.
  • Mei, C., Quarles, J. “A Software Framework for Developing Mathematical Model Driven Virtual Human”, In IEEE Virtual Reality 2016 Workshop on Virtual Humans and Crowds for Immersive Environments, 2016
  • Guo, R., Mei, C., Wu, Y., Puckett, M., Qian, K. “WIP: Promote Inquiry-Based Linear Algebra and CS Conceptual Learning Using Mobile Devices with Collaborative Augmented Reality (CAR) “, International Conference on Education and Information Technology (ICEIT’16), 2016
  • Mei, C., Mason, L., Quarles, J. “How 3D Virtual Humans Built by Adolescents with ASD Affect Their 3D Interactions”, In Proceedings of the 17th international ACM SIGACCESS conference on Computers & accessibility (ASSETS 15), 2015 (Best Paper Award Nomination; Paper acceptance rate: 23%)
  • Mei, C., Mason, L., Quarles, J. “Usability Issues with 3D User Interfaces for Adolescents with High Functioning Autism”, In Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility (ASSETS 14), 2014 (Paper acceptance rate: 26%)
  • Mei, C., Mason, L., Quarles, J. “I Built It! – Exploring the effects of Customizable Virtual Humans on Adolescents with ASD”, In Proceedings of IEEE Virtual Reality 2015 (IEEE VR 2015), 2015
  • Du, J., Shi, Y., Mei, C., Quarles, J. “Communication by Interaction: A Multiplayer Virtual Reality Environment for Building Walkthrough”, In Proceedings of 2016 Construction Research Congress
  • Mei, C., Zhang, X., Zhao, W., Periyasamy, K., Headington, M. “A Tool for Teaching Petri Nets”, Journal of Computing Sciences in Colleges 26, no. 5, 2011

 

Publications in Refereed Journal/Transactions/Conference Proceedings – In Progress/Revision

  • Mei, C., Mason, L., Quarles, J. “The Impact of Applying Customized Virtual Characters in Serious Games for Adolescents with ASD”. ACM Transactions on Accessible Computing (Invited Submission)
  • Mei, C., Quarles, J. “A VR Joint Attention Evaluation and Training Game with a Customizable Virtual Teacher “, ACM Transactions on Accessible Computing
  • Costa, R., Mei, C., Quarles, J. “Virtual Walk System for Fundraising”, aiming for ACM conference on Computer-Supported Cooperative Work and Social Computing (CSCW)

 

Other Publications

  • Mei, C., Guo, R., Qian, K., “Panel: Augmented Reality for Abstract Concept Learning in STEM”, The 46th Annual Frontiers in Education (IEEE FIE) Conference catalyzing-collaborative-conversations, 2016
  • Zahed, B., Mei, C., Quarles, J. “Exploring the Effects of Customizable Virtual Teacher with Different Facial Features on Children with ASD”, Grace Hopper Celebration of Women in Computing, 2015
  • Lampotang, S., Quarles, J., Cooper, L., Lizdas, D., Gonsalves D., Mei, C., Gravenstein, N. “Loading doses are not based on patient race during simulated propofol sedation.” 14th Asian Australasian Congress of Anaesthesiologists, 2014

Published Games and Apps

  • “VR Walk for Autism” in Google Play Store

(https://play.google.com/store/apps/details?id=com.SAVELab.AutismWalk)

  • “VR Walk MS: San Antonio” in Google Play Store

(https://play.google.com/store/apps/details?id=com.SAVELab.MSWalk)

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